#include "DynObject.h"


DynObject::DynObject(void)
{
}


float DynObject::GetX()
{
	return objSprite.GetPosition().x;
}
float DynObject::GetY()
{
	return objSprite.GetPosition().y;
}
void DynObject::SetImage(sf::Image img)
{
	objSprite.SetImage(img);
}
sf::Sprite& DynObject::GetSprite()
{
	return objSprite;
}